A successful design is more than usability, we need our designs to be desirable and satisfying while promoting the brand’s core values. Design is about communicating between a company and its customers appropriately, not just finishing tasks.
No matter how much experience design teams have, creating prototypes that you can test logic, flow, and the feel of animations helps teams figure out what does and does not work before costly development. This also often leads to new features or simplifications.
https://uasqof.axshare.com/?id=qdknt5&p=01_appearance&view=default&c=1
Throughout the design process we need to be working hand-in-hand with the development teams and product team members to write clear specifications that make sure the design will be executed as intended while also meeting the business rules and development capabilities.
Often overlooked, human cognition plays a huge role in whether a design is successful or not. Understanding how humans perceive and process information can make designs that are easier and more satisfying to use. Fitts’s Law, Hicks’ Law, Power Law of Practice, Rationality Principle and more.
Research gives us the foundation to work from, but the number of possible solutions is infinite. Getting stakeholders together and working through ideas together helps shorten design cycles by forcing everyone to participate and spend time on the problem. Together, we can interate quickly.
Great design starts with understanding visual design principles. From color theory to Gestalt principles to understanding how human vision works, creating engaging and accessible design starts with these fundamentals.
One-on-one user testing of prototypes removes the bias from working on the product directly and helps reveal blindspots while also providing the opportunity to probe for why users are struggling. The recruitment and testing can easily all be done online, reducing costs and increasing the ability to recruit, allowing us to test more users more often for less money.
For testing, you must always start with what you are trying to learn. Otherwise you won’t create the proper test or use the correct method. This diagram from NNGroup frames a variety of research methods into 4 quadrants to make it easier to discuss what each product needs at each stage of development.
What people do
How many & How much
Why & How to fix
What people say
There are a lot of tools that will track cursor and mouse movement for testing, but actually getting data on where users’ eyes are fixating can tell you whether you product imagery is effective and how long users are contemplating any of your copy. It isn’t expensive either, equipment is cheap now and data from coworkers and friends alone is very valuable and free.
Test
Fortunately research is constantly evolving as well and a lot is shared traditionally via journals and interest groups, but now we also have the power of tools like ChatGPT using Scholar GPT to synthesize immense amounts of research into usable summaries.
Data and research is only valuable if we can derive insights to guide our design process though. Service blueprints and journey maps help us find key touchpoints and opportunities for better experiences or even new products.
User research is critical because no two problems are the same. Products have different markets, different regions of people have different needs and vernacular, and the world never stays static. Markets are constantly changing and evolving due to invention and growth. What you know about your customers is already outdated so research helps you adapt and grow as well hopefully predict new obstacles.
Contact Me
This is just a small set of examples I have put together to show the type of work I’ve done. I’d love to chat about your organizations’ needs and see if we are a match.
Over 5 years working with Intel, I led a team of UX and visual designers to redesign all of Intel.com, including the first major brand update in decades. We redesigned every aspect of the Intel site: Products, Developers, Partners B2B, and more.
View
Acura was launching their new NSX supercar including a new brand identity so I was hired to lead the design of a new website and replatform of their tools. The results include award winning Build and Price tool and huge gains in JD Powers rankings.
View
Union Bank’s digital team was looking for innovative ways to push their brand PurePoint further, quickly. We joined forces with their leadership team for a 1 week intensive workshop to create a prototype that secured funding for a full design phase that we developed into a new banking product for the industry.
View
Hello, I’m Mark, and I have over 20 years experience leading teams large and small make desirable and effective products. I am a teacher at heart, love design, attack problems strategically, leverage my Computer Science degree to bridge design and development teams, and become an expert on my clients’ products.
20+ years
UX Design, Strategy, Research
4 years
UCLA Extension Instructor
Computer Science
B.A. Columbia University
VIZIO wanted to expand beyond the TV and become a full ecosystem of devices. I led a design team to create a design system for Android that would span their TVs, tablets, and mobile phones as well as custom apps for remote control features, camera, and more.
View
In every conversation, Mark finds a way to ensure peoples opinions are heard, validated or actioned. He asks clarifying questions and builds trust easily with our more junior team members and clients.
He also anticipates hurdles with other agencies or partners, and pivots or provides guidance appropriately, which is much appreciated. It is clear how much our client respects Mark's authority & guidance.
Mark solicits input from all members of the team and also ‘leans back’ when someone else is running well with the ball.
He offers ideas subtly to help guide the thinking of more junior colleagues, allowing them to learn by exploring avenues on their own. He is looked to and trusted to lead, and he does so with admirable skill, kindness, and recognition of the value his teammates bring to the work together.
Clients have remarked, ‘Mark, I really appreciate how well you understand our products and business,’
admitting his knowledge is often better than their own. This reflects the very high standard to which Mark holds himself and the work, and has been invaluable on an account with many, many business units and political complexities.
Mind Blowing Award - Most Likely To Have Creative Ideas
2017 Year End Awards
Zombie Award - Most Likely To Survive the Zombie Apocalypse
2018 Year End Awards
Recognition from Teammates
Case Studies
I have led teams building products for some of the most powerful brands in the world, with impactful results. Whatever the industry, I become an expert on my client’s business to ensure I can lead teams effectively, be confident in our solutions, and communicate effectively with leadership.
View Industries and Clients
Clients and Industries
Skills and Process
Many companies have complex diamond and double diamond processes that are restrictive and prescriptive. All too often they emphasize the process over analyzing what is actually needed resulting either in wasted time or missed opportunities. Simplifying everything to the 5 Ws and applying the basic scientific method, we can simply run cycles small and large depending on which information we need to create informed designs (our hypothesis). I’ve broken up my skills into Research, Design, and Test sections below to show how I approach design problems whatever their size or complexity.
Who
What
Where
Why
When
Research
Wireframes & Comps
Design
Test
Prototype & Live
MARK SLOAN PORTFOLIO
Experience Design, Product Strategy, Research
Research
Design
Research provides the foundation upon which all design is made. It is critical to clearly identify all requirements, goals, and users of a system to make sure you are building in the right direction from the beginning.
The advent of new technologies and needs can create new design challenges, but some core design principles will always be at the heart of what we do. Human biology doesn't change as quickly.
The only way to know if a design is successful is to test. No amount of experience can replace it and it always saves time and money by finding problems before you launch and upset customers while also seeing how users react over time once it is live.